
Either way, we’ll know at the end of the experiment what people want to play. after 3 months and after the honeymoon league ends and see if it keeps players engaged. This sounds like something I would play for three months, to play some builds I still haven’t had time to check out. Regal (safe cause the only prefix that can roll is +1 Gems) 4. Since I’m not a dev, all I can do is have ideas. For example, if you want to fire arcs of chain lightning between targets to disintegrate your foes, you would want to look up a build for the Arc. Instead, look for a build guide that utilizes the skill or class that interests you most. I’m trying to find something positive and find some way to help my favorite game. Path of Exile has so many moving parts that making a good build without external help is nearly impossible. Maybe even an interesting test if it’s SSF only, I don’t know.

If we’re concerned about standard, then make it a void league. Lucky talismans, recombinators, original harvest with ability to stash hortistations, and restore the league drop chance. As far as I know, there was no data or validation behind this speculation. Let’s do a full-capability league to validate or disprove this hypothesis that “finishing a build” encourages players to quit. You have become the problem with the game.Įxperimentation is really important to make sure Path of Exile 2 is well received and economically successful so GGG and their game stays at the top. Build posts must include a PoB If you are posting a build you must include, either in the post or the comments, a PoB for the build as well as (at the very least) a short explanation of the build. You are making the same mistakes you made fun of Blizzard for making. Posts must be related to Path of Exile builds or Mechanics Posts about crafting should be limited to pinned thread. Life is short, time can't be replaced, and you're wasting so much of ours. The vast majority of players, however, do not have the time to waste on this shit. Do literally anything else, I don't have the right answers. If you want to make a harder game, make a mode that caps your defenses at a lower number, and also inflicts a penalty to quant and magic find, since that seems to be what you want to play. This is the shit ActivizionBlizzard has been pulling for years, divorcing their "vision" from what the players actually enjoy doing in the game, hemorrhaging subscribers and good will in the process. But you know that the backlash will be enormous and you're terrified of that. If the Vision was actually a good vision you'd share it in detail and explain what you want to make without any of the PR speak. Doing that to something people like already for very specific reasons (The majority of us like to zoom and juice) that are basically the opposite of the sequels design principles is, and pardon my french here, fucking braindead and egotistical beyond measure. You can make a sequel have different mechanics and people will be excited for a change of pace and different experience.

You don't have to be a chef to know you're eating a shit sandwich.Īll these changes to the game are being made to ease people into the inevitable PoE2 launch patch, which will basically overwrite PoE as we know it, much like Overwatch is doing now.
